Since you are carrying a stored spark, even if you could save (either from passing through a save room or from getting extra map tiles) you can't. This means you either have to use 32768 of every ammo type you underflowed (so you can perform another CF to get a stored spark), or you have to carry the spark from underflowing at Draygon all the way to Ridley (to kill with underflowed ammo), and then back all the way to Tourian and finally through Tourian. This means you must baby skip and kill Mother Brain while maintaining a stored spark.īut it gets worse: since this is xChargeless, ammo is underflowed. Since there is no place in Tourian to get a spark, you must carry the spark through Tourian. To get the fewest tiles in this room requires sparking. Yes, it is learnable.īut we have one more problem: Tourian Escape Room 3. Wait, get baby skip? With no Speed, no Wave, no Hi-Jump (if doing the L+R route, see Section 5)? Just don't save, and get baby skip to avoid the refill room. Since you spark for Everest, then you most likely want to handle pre-Botwoon with an R-mode clip (unless you are grabbing Charge and then can use a CF clip).įor Tourian, the route seems fairly simple. However, the basic route is: Go up the tube, up Main Street and into Fish Tank, up to Everest, go up and right in Everest (with a spark), down to Aqueduct and X-Ray climb towards Botwoon, and then go straight over to Draygon. It also requires fewer difficult rooms, tile-wise: Both Lava Dive and Amphitheatre would be bad, where as entering backwards Bubble Mountain is the worst problem. This makes G-moding in the back the shortest option. Entering the back instead takes 25 tiles, collecting X-Ray takes 10 tiles, and getting a Reserve Tank takes 1 tile. It takes at least 43 tiles (not even keeping track of if this is possible). This simplifies analysis, since we may just always assume you go right of the ship.Įntering the front of Lower Norfair is a huge commitment. It would exactly tie if you were G-moding into Maridia. It is shorter to enter Wrecked Ship by going right of the ship, even if you are getting alpha power bombs (see Section 3). However, dependent on route choices, this may not be possible. If you are simply aiming for a completion, you can try to route in a couple save rooms that only cost a tile each. Thus, the run requires never saving if you want to be most efficient. The hardest part about low map is that entering save rooms costs tiles. If you do not want to use underflow, following the xChargeless route is still shorter while taking a detour for Charge. Finally, some choices are given in their own sections following this. Them some specific problem points are hammered out. Here, the route is discussed in broader terms first. These tiles still count, if one were to access them. The easiest one to access is the bottom right of Green Brinstar Firefleas. For Crocomire Speedway, the room is too long to be useful even without this consideration.įinally, there are tiles that are not "pink", but are also not Out of Bounds. For Terminator, Gauntlet is the only other option and is much longer. This could potentially be relevant, since it means that Terminator and Crocomire Speedway each count for 2 more tiles than what is displayed. In the first case, the counter goes up by 8. You can see this in Terminator by doing the usual strat, and then instead go through Gauntlet and carefully roll up the room. For certain such tiles, if you enter the top half before the bottom half then the bottom half gets automatically pinked. But also any low map run will get these tiles.įor Terminator and Crocomire Speedway, these are because sloped tiles are handled a little bit weird. Thus any map completion run will get these tiles. These tiles are automatically pinked (e.g., you do not have to jump high in Kraid's room). The first five are because bosses have a different routine to pink tiles. However, there are actually 1262 tiles that count towards map completion. It counts 1244 tiles during a map completion run. As map completion runners know, there is a hack that has a tile counter.
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